Saturday, 27 February 2016

Game Series Review:BlazBlue

*Dusts off the blog*
.....I should be here more often. Testing a new format of writing with this.

Anyway-

What is 'BlazBlue'?:


Blazblue sprite-based fighting game series created and published by Arc System Works in Japan, with English localization handled by Arcsys Games and Zen United in the North American and Europe regions respectively.

Beginning with 'Calamity Trigger'(Released in arcades in 2008 and 2009 on consoles), the game has spanned it's story across 4 games, ending with 'Central Fiction' in 2016.

The Gameplay:

As described by the image above every character has a basic set of four attacks: Weak, Medium, Strong and Drive. The first three are easy to grasp on how they work(Weak being fast but dealing least damage to Strong being slow but dealing most of the three). The Drive button is an attack or gimmick unique to each character, such as the character Ragna's Drive being able to drain health of opponents onto himself. Combining directional commands with attacks executes various other special attacks as well. If executed correctly, attacks can be chained, though naturally practice is required.

For the sake of those new to fight games, the developers did include a separate layout which makes executing attacks and chaining them easier, called the Stylish layout.

It basically allows instant execution of special moves and chains.

The game does not seem to take kindly to those who use it in the long term though.

A certain unique point of the series is that it has story focus, playing out like a Visual Novel with battles littered in between. The games also have various challenge modes to provide replayablility.

Although there has been changes to some mechanics between each entry, the basic combo system remains intact through the series.

Why you would get it:
Blazblue is one of the few fighting game series's that still utilizes character sprites instead of 3D models, feeling easier on the eyes. The game's combo system is one of the easier ones to pick up.

It has quite a selection of characters to choose from, so one is bound to happen on a character that appeals to them(Hopefully with the aesthetics and playstyles intersecting) . Fights are pretty fast-paced, with each entry adding new mechanics that can turn the tide of battle if used well.

Its story is a lot bigger than what most would see in fighting games, making one invested in the characters as they go through the struggles.

Like Japanese anime or fast-paced fighters? Then Blazblue would be highly recommended for you.

Why you would NOT get it:
Due to the nature of its system, the utmost focus in timing and muscle-memory is needed, cause the window for chaining some attacks can be very short. Like, 3-4 frames of animation short.

>This is a 'basic' Combo

Having a huge pool of characters can feel a bit overwhelming, seeing that there is 28 charac-

(Select screen from the latest game's arcade version)
THERE'S MORE!?

Balancing can be a bit of an issue here considering that there are 32 as of the current(Arcade) version of the latest game.

Likewise can be said of the story, the scale being a bit intimidating(We are talking a visual novel's worth of story here), but bits of plot are only better explained by their other media out of the main game(Prequel and side story novels). 

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