Crysis(And every game under this series) is a game developed by German video game company Crytek. The company is known best for this series and Farcry, both of which use the CryEngine, a self-designed gaming engine with the intent of displaying and executing the most modern graphics and gameplay(Making the processor of most computers cry in the process and why I can't play).
The nightmare of processors when under highest graphical settings
The first game(Crysis) is set in 2020, telling the story of a soldier by the callsign Nomad within the U.S Delta Force as he and his Nanosuit enhanced team are dispatched after a distress signal.The first game ends with the discovery of the alien beings and their relation to the suits, as well as their awakening.
The second game, Crysis 2(Of which is the subject of this post) takes place three years after the events of the game. Instead of Nomad, the protagonist of the first game, the main star of the game is a US Marine called Alcatraz, . Unlike the first game, he and his team aren't supersoldiers with nanosuits. That is, of course, until the submarine they were in gets attacked and sunk by said aliens(Later referred to as Ceph).
Alcatraz is mortally wounded and close to death, but he is saved at the last moment by one of the members of the team from the last game. When he wakes up, he finds himself inside the same Nanosuit, with his rescuer dead by suicide. It turns out he was infected with a virus/bio-weapon that had plagued the human population after the Cephs emerged and attacked. Seeing he had no enough time and Alcatraz dying in front of him, he made the choice to bet on the marine and hope he would continue in his place. And so begins Crysis 2.
As a first person-shooter, it stands pretty strong by itself. And you don't really need the exact context of the first game to be invested in the story. Because you are playing as someone who doesn't either.
The base gameplay is the standard first-person shooter affair,such as needing to go from Point A to Point B, with enemies trying to paint the streets with your blood or mowing down a giant enemy. What makes Crysis 2 different from other games is HOW you do that.
The unique feature of the game is the Nanosuit. It provides options to the player, with abilities such as Cloaking and Armour. This means that unlike most shooters where you tend to need to kill everything to get to your objective or go through one specific method to beat a big bad, Crysis 2 gives you options. You could sneak past your enemies or tank through. There are also upgrades to the suit that assist in the functionality.
![](https://lh3.googleusercontent.com/blogger_img_proxy/AEn0k_sdkGX68P_2oOpZ53_v6h2zxYahYmpVRMHVCm0IaP1rh98FsqmYOE3DtBfuJZc7obzM81ihhueA2q23--4eCaLgdyb8J4rxpANaGawtYAWnSXGHcWtxi8I=s0-d)
Basically who you can be.
The game's levels are designed so that there's no specific way to get to your objective, complimenting the Nanosuit's abilites.
A thing to note that makes the game good is the camera. The perspective NEVER leaves the first person view, be it for cutscenes or gameplay. This means that you're not controlling Alcatraz, you ARE Alcatraz. Every bit of development leading up to this point that he learns, you're learning as well. Every situation he is in within cutscenes, you're watching the situation from his eyes as well.
And as said before, even in gameplay. An example would be upgrading is done with an interface that looks directly implemented onto his body.
![](https://lh3.googleusercontent.com/blogger_img_proxy/AEn0k_tRivJx_wdAPmmMHgyt7cidTbJwwRYmjR3MBpDRZO-ttpdvoUBsjaAG5uLBsFaRxb5OGwHuqYuJM6qbd-XFGBWa5B_CMLwnBAa-509MVBLUfzCKu3e5l_CuCSjSSxFeQ5ln9lkx9PkuoQc00tQqKHAKxg0gAIXffuU7TCJ-_SK8i6Xg_MmcVnE=s0-d)
Buttons on the fingers. The bleeping sounds are quite lovely to listen too.
HOWEVER
The freedom to choose what path also means that the moment you choose a path that's easy, chances are, you'll go that way most often. Another issue is on the Nanosuit itself. An issue that breaks the game. And that is the Invisibility. Because suit energy is rechargeable, it's easy to just zip past squads of enemies, going into cover and hiding until the energy is recovered and repeat till you reach the end for most missions. What makes it worse is that there are only two kinds of enemies that can actively spot you, both being bossfight situations, so the normal goons can't see you unless you choose to get too close to them. It would be more intense and challenging to fight more enemies that can still threaten you while you're cloaked.
Another issue is the fact that there's a distinct lack in variety for enemies. It's either humans or aliens. The humans tend to be only different in terms of weapons while the aliens, though having variants, don't seem threatening enough outside of the major fights.
Overall, I would give Crysis 2 a 7.5/10 because the game is great for what it is and the kind of immersion it can give, but invisibility breaking the game, lack of varied threats and overly easy paths drag it down.
Alcatraz is mortally wounded and close to death, but he is saved at the last moment by one of the members of the team from the last game. When he wakes up, he finds himself inside the same Nanosuit, with his rescuer dead by suicide. It turns out he was infected with a virus/bio-weapon that had plagued the human population after the Cephs emerged and attacked. Seeing he had no enough time and Alcatraz dying in front of him, he made the choice to bet on the marine and hope he would continue in his place. And so begins Crysis 2.
As a first person-shooter, it stands pretty strong by itself. And you don't really need the exact context of the first game to be invested in the story. Because you are playing as someone who doesn't either.
The base gameplay is the standard first-person shooter affair,such as needing to go from Point A to Point B, with enemies trying to paint the streets with your blood or mowing down a giant enemy. What makes Crysis 2 different from other games is HOW you do that.
The unique feature of the game is the Nanosuit. It provides options to the player, with abilities such as Cloaking and Armour. This means that unlike most shooters where you tend to need to kill everything to get to your objective or go through one specific method to beat a big bad, Crysis 2 gives you options. You could sneak past your enemies or tank through. There are also upgrades to the suit that assist in the functionality.
Basically who you can be.
The game's levels are designed so that there's no specific way to get to your objective, complimenting the Nanosuit's abilites.
A thing to note that makes the game good is the camera. The perspective NEVER leaves the first person view, be it for cutscenes or gameplay. This means that you're not controlling Alcatraz, you ARE Alcatraz. Every bit of development leading up to this point that he learns, you're learning as well. Every situation he is in within cutscenes, you're watching the situation from his eyes as well.
And as said before, even in gameplay. An example would be upgrading is done with an interface that looks directly implemented onto his body.
Buttons on the fingers. The bleeping sounds are quite lovely to listen too.
HOWEVER
The freedom to choose what path also means that the moment you choose a path that's easy, chances are, you'll go that way most often. Another issue is on the Nanosuit itself. An issue that breaks the game. And that is the Invisibility. Because suit energy is rechargeable, it's easy to just zip past squads of enemies, going into cover and hiding until the energy is recovered and repeat till you reach the end for most missions. What makes it worse is that there are only two kinds of enemies that can actively spot you, both being bossfight situations, so the normal goons can't see you unless you choose to get too close to them. It would be more intense and challenging to fight more enemies that can still threaten you while you're cloaked.
Another issue is the fact that there's a distinct lack in variety for enemies. It's either humans or aliens. The humans tend to be only different in terms of weapons while the aliens, though having variants, don't seem threatening enough outside of the major fights.
Overall, I would give Crysis 2 a 7.5/10 because the game is great for what it is and the kind of immersion it can give, but invisibility breaking the game, lack of varied threats and overly easy paths drag it down.
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