Brave Frontier is a game developed by Japanese studio Alim and game company Gumi. As a debut title for Alim, it was released around last year(End of the year for the International/English version), and has been on the end of praise from many, being said as most popular in Japan, Korea and Singapore.
The game's story occurs in the land of Great Gaia, where mad gods reign and oppress. The player will play as a summoner, someone who can summon the spirits of heroes and beasts into battle. Unlike the many other NPC summoners in the game, the player is actually chosen by land's great god Lucius and assisted by another goddess Tanalith(Probably spelled her name wrong but close enough), who will guide the player though to fight the Four Gods who have betrayed him.
Gameplay revolves around creating a squad of 5 units(1 unit whose leader skill affects the entire team and 4 other units) and setting up items before a quest. During battle, players will tap at a character to attack. After attacking, the character's button is dimmed out. The player's turn ends when all characters in the player's roster has attacked. Then it's the enemy's turn.
Example of a battle
Units have special abilities that they can use called Brave Bursts. When the blue bar under their Health is filled, they can execute their abilities. The game has something else that makes battles more involving, which is the 'Spark' function. When two or more unit's land an attack simultaneously, a 'Spark' occurs, dealing extra damage or activating an effect from the leader unit. This makes a player really take note of how units attack, as some of them take time before they execute an attack.
It's so sparkly.
Arena mode lets players challenge other summoners squads, though they will have no control over the battle.
Outside of battle consists of the Town, where Items and Spheres(Basically the 'Equipment' of the game, which grants buffs to the unit equipping it) can be made and materials used to make the items are also harvested here. Currency is split into two: Zel and Karma. Zel is used for Unit related tasks(Leveling up, Evolving) while Karma is used for Sphere creation and upgrading facilities in the Town.
The game really makes one feel like they're playing an old Final Fantasy game, only more intense. The Spark and varying attack timings make battles feel more satisfying when a player manages to 'Spark' properly. Having Item limits in quests also puts a degree of tactics into the fray, meaning that players cannot abuse the items for cheap wins through it. Making the Town preset with the player only needing upgrade and harvest cuts down most of the fat that other RPG games on smartphones do suffer from. Victories feel much more rewarding as quests ramp up in difficulty, with enemies being able to inflict status aliments and attack multiple times in a turn.
Units, Items and Spheres each have their own story that can be read in the menus(Assuming you possess it at some point in time) that fleshes out the world of Great Gaia, providing something else to do outside of battle.
The developers and localization team are rather responsive on their fanpage, responding promptly to issues as soon as they can.
YET
There are still some problems. For starters, the quests can ramp up in difficulty FRIGHTENINGLY fast. Grinding may become something one needs to get used to if they don't manage to summon strong units with their free Rare summons. Leveling up units can become another type of grind as well. It would be good if the game had allowed units to Equip more than one Sphere as they can really help out players.
It's a murder from the first area.
Arena boils down to who had the rarest units and highest level. The lack of control over the battle does cause frustration when victory could be possible but is lost due to a unit not executing their Brave Burst in battle.
Server issues and game crashes can occur quite a bit, resulting in the loss of progress.
For a debut title, Alim has hit a home run. Overall, the game deserves a 8/10. It does feel like it could be intimidating to newcomers or casual players, but the depth it provides for those willing to pick it up makes up for it.