Sunday, 17 April 2016

Game Review:Battle Girl High School

What is 'Battle Girl High School'(BGHS)?:
BGHS is a 3D smartphone game by Colopl that tells what it is right off the title: An action RPG where you take charge of various high school girls as their teacher while they fight aliens and stuff.
If you want to play the game, you'd need to either:
1.Gain the APK file off a download site and manually install(Android users)
or
2.Somehow access the Japanese I-tunes store(iOS users)

The Gameplay:




With a team consisting of 3 girls, the game's combat is executed with one-hand: Dragging for movement, tap to attack and flick to dodge. The controls are simple to understand but still feel rewarding to master, considering that it combat happens in real-time and there's a combo system that gives the game a bit more depth than blindly tapping the attack button.Weapons also affect attack patterns. After playing for awhile, however, an odd realization would come: Leveling up characters through combat quickly ends up barely filling their experience bars.


Character progression actually happens more OUT of combat as you take care of the girls(Cause you know, you're the teacher). The means of which are to give them affection(though gifts and head pats. Yes. Head pats) and sending them to training/exercise. Due to the game having no stamina limit like other games, this system becomes the means of properly limiting playtime, since the training takes time(10 minutes for the quickest and 8 hours for the longest).



Rising affection unlocks perks for the characters. Each girl has their own array of 'class' cards that decide their stats and skills. As you increase affection, sub slots are unlocked to put in unused class cards which add a portion of their stats. This also means that when you get 'subpar' cards, they can at least still be used as stat supplements. Of course, increased affection also means you unlock more information of the girls, some class cards even having their own 'story'(Which is good if you understand the language).

Monetization comes in the form of using gems to summon class-cards or weapons. Besides purchasing, gems are rewards for clearing stages for the first time as well as completing certain requirements given by the stage.

Why would you be interested in it:
-Simple controls but combat itself still feels it has depth as you try to maintain combos while dodging enemy attacks
-Stages reward masterful play. Passing a stage normally gives 3 gems, but completing stage requirements gives another 3.
-Graphically pleasing
-Class-card system and sub-slots give flexibility.
-Due to above mentioned system, cards obtained via summoning will have some kind of use, be it as stat supplements or extra costumes. Duplicate cards are converted into items that allow remove the level cap for class-cards.
-Fairly generous with resources, making it terrifyingly friendly to newer players.
-Story content(For those who know Japanese)
-Head pat the cute girls.

A smile to protect.


Why would you NOT be interested in it:
-Using some weapons can be annoying cause they cycle through their patterns randomly.
-Play the game long enough and you'll end up crossing your fingers hoping not to get duplicate cards when you summon. It gets worse the more you play and summon.
-Character balancing can be a bit poor, be it in terms of stats or their special attacks.
-Missing out on a chunk of story if you don't know Japanese.
-Micromanaging. You are taking care of 18 girls in total by the end, so it might feel like a hassle to manage their growth. They also get upset if you neglect them and focus on select girls.

Oh no-

Final word:
If you don't mind the somewhat inconvenient means of getting it, the game is pretty well-made and friendly to get into.